Inspires and moves a classroom full of students to action! Can be played for 1 week or 6 weeks. This student-driven learning event's primary focus is to make children feel great about themselves as they develop and implement their own personal goal-achievement plans. Includes 26 game boards, 26 wrist bands, a classroom poster, achievement certificates, and "inner-shine enzyme" lanyard for teacher.
Themed SMARTgame® -Classroom kit